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Please enter your name here. I added support for LostTreasure pins to be displayed on MiniMap border. Treasure hunters rejoice! MiniMap has a new option to enable Destinations add-on available quest pins up to 5 closest on border. It should work with current version as well. Please note, that TrueExploration uses many textures, which may considerably slow the map loading process - don't use map rotaion mode if you are using this add-on.
In version 1. If you have any helpfull feedback as to where and when you have FPS drops with the Mini Map would be appreciated. Since version 1. Note that minimal settings will consume some of the FPS not as much as you would expect though. There are means to test and compare in this mod, so go agead and find out whats best for you. Known issues: When you launch the client and load your character there is a severe lag. Lag should no longer bother you unless you decide to restart the client.
There might be some problems with the game update 1. States that this issue is solved. In Rotation mode texture tiles have tiny gaps in between when rotating - investigating for possible solutions.
When switching from older versions or after deleting saved variables, player position and zone name label font settings are not set with defaults. Simple solution is to set them manually, they will be stored and carry over. Eastmarch, Giant's Run Cradlecrush Arena. Map has missing textures. This is a game side issue. Some caves may still display wrong movement speed. Unsupported unfficial translations will cause error message upon load.
Version 3. To switch between clock formats click on a time. Event Units will automatically be shown on border. Backward compatible version. This change will limit MiniMap freezes to extreme UI slow downs. Added digsite border pins. They are sharing a setting with Treasures. Its pretty much the same thing :. Pins will get the antiquity quality color.
Added initial Elsweyr map data. Using this function from stock quest journal should work now. Reworked speed measurement. It is now more accurate - taking elevation change into account. Tracked zone starter quest pins are considered as available quests - thus can be seen on border when activated.
Reduced volume of internal tables - thanks to long waited API changes. Map data update. Quest pin texture update. Updated map data. Fixed quest pin tooltips. Updated custom pin manager. Version 2. Updated map sizes. Slightly optimized map table referencing. Addressed missing camera pin issue.
New API version update. Re-added missing declaration for Harven's custom pin support. Sometimes pins were not removing when they were supposed to Lost treasure pins, Skyshard use, etc.
There were unintentionally more than one wayshrine border pin instead of one closest appearing. Added compatibility with WaypointIt. Some minor changes required in WaypointIt to fix error messages. Now having many custom pins shouldn't lock up UI while transiting maps. Reduced custom pin load delay after changing zone from 3s to 1s. This is just aesthetic change. No performance change.
Optimized MiniMap updates. Slightly improved map transitions. Map transitions still lock up UI for a brief moment when having many custom pins. This change will allow immediate custom pin updates such as after HarvestMap node, Lorebook, Skyshard etc. Slightly improved MiniMap reload. Addressed MiniMap performance issue after wayshrine usage. Updated some cave map sizes in Stormhaven. Optimized quest pin updates and checks. This should address some performance issues. Added additional Map refresh callback when transiting maps to ensure proper map content is displayed on both Map and MiniMap.
Tweaked map transitions a little. Sometimes switching between maps with different scaling tiles were not updating properly. Now there will be a brief zoom animation after changing map. Added removal check for obsolete saved variable table. This setting was removed because performance gain became less than a cost after latest game update. Fixed quest pin click handler. Small keep network update optimizations.
Map texture refresh only happens during map loads, or rotation mode. This change slightly improves performance. Fixed custom pin border pin refresh issues Destinations available quests, Treasure maps.
Further optimized some refresh code. Small changes to improve performance. Tweaked pin updates a little to improve efficiency. Slightly optimized pin updates. Fixed Pin View Range Filtering. This should eliminate map stutters. Optimized pin updates to address performance issues. Fixed custom pin tooltip errors for Craglorn border pins Destinations.
This change may improve your UI performance. Reworked custom pin placement again. Seems to be faster. Fixed pin update for square mode. Tweaked map transition updates to run smoother. Made a few minor performance tweaks.
Disabled some cleanup functionality which was safe to use before update 1. All MiniMap modes now run smoother and more reliable. Moved public procedure declarations to the main table. A code convenience change. This is a performance safeguard feature. Addressed missing pin and custom pin refresh issues.
Updated map sizes for Craglorn group delves. Rotation mode will work smoother and faster now. This change will allow to use rotation mode with a higher number of custom pins. Updated map sizes for a few Craglorn group delves. Now custom pins will be seen in all modes once again. Added additional checks for places without map textures so you don't get spammed by error messages.
This will let you customize how smooth pin updates should happen. Default settings are optimal. Optimized available quest giver filtering from Destinations add-on for border pins. When there were more than 5 available quests per zone and MiniMap had to choose 5 nearest pins to show - there were annoying performance hiccups. This change made the feature harmless to the UI performance.
Fixed some custom pin refresh issues. Polished some functions for efficiency. Removed some obsolete code. They now update in chunks with small delays - this change will allow you to play with much more custom pins before you get performance decrease. Reworked pin cleanup. Clean up will also be processed in chunks with small delays - this change reduces UI hiccups to minimum during map transitions.
Optimized some math functions. Slow PC users may notice some performance increase. Implemented border pin coloring. Now Destinations users can see available quest pins on border in color of their choice.
Added missing settings translations. Changed Keep network updates so they only happen in Cyrodiil. This should address wrong pin appearance while in Cyrodiil caves. Fixed keep under attack state pin display. Updated some cave map sizes. Added new feature - group member index labels.
You can enable it in Player and Group Pin Settings. Slightly reorganized group pin refresh code. Just a code convenience change. This change signifficantly improves MiniMap performance in wheel mode.
Reworked pin placement in rotation mode. This change signifficantly improves rotation mode. Yes now you can enjoy this mode even if you have up to active pins per zone. You may still have good performance with more active pins, however I would not reccomend using it. Slightly optimized pin object management.
This change may improve some performance on slower systems. Fixed performance issues for some zones. There was an issue with some specific zones Belkarth for example where you had a signifficant performance drops after entering them. More efficiency, more accuracy, more code convenience :. Fixed MiniMap menu autohide. Added some missing local variable declarations. Changed keep network clean up to be more thorough.
This is just a code convenience change without any visual traces. Slightly optimized KeepNetwork refresh code. Tweaked pin cleanup routines to unload textures. Technically this should reduce memory usage after pin cleanup, however I could only see the difference on PTS.
Please note that minimap. It now should keep its upper vertical position regardless of how much text is displayed. Updated some map sizes. Cleaned pins should no longer interfere with UI in any way. If you manually hide MiniMap it will no longer becomes visible after combat if you have this option enabled. Fixed rare case with POI pins not showing when they should.
Refined some pin control acquisition functions. These are just code convenience changes. Further optimized map content updates. Reduced redundant update executes added more checks to ensure updates happen when there is need.
This slightly improves MiniMap performance. Added Custom Pin Refresh delay of double pin refresh rate after changing maps. This will greatly improve performance for rapid movement between zone and subzone forth and back.
This may also have some slight performance improvement on very slow PCs. This may have some performance improvement for slow PCs. Updated French settings translations. You should leave it enabled if you don't have any performance issues while moving between zones. If you have lag spikes after entering new zones most likely because of many custom pins set this setting off - this setting will instruct MiniMap not to force all custom pin add-ons to refresh pins as soon as you enter new map and will let MiniMap gather custom pin data at a much slower pace reducing lag.
Updated some settings translations. Optimized Location pin banks, stables, crafting services placement on border. Fixed ocasional error messages with group and all other in some very rare cases pin tooltips.
Fixed rare issue of MiniMap stopping updates. This could happen after rapid zone switching. Updated map sizes for some more delves.
Added missing map for Craglorn delve Rkhardahrk. Updated map sizes for some Rift delves. There will be no more hiding of MiniMap while switching to wheel mode. Fine tuned MiniMap optimizations. Translation by KiriX. Moved font definition table to language files which will make it easier to further localize MiniMap to any other oficially unsupported language. Optimized map transition code. This change improves FPS during map transitions with many custom pins.
Added dynamic map stepping while moving faster than sprinting. This change improves FPS while riding a mount at fast speeds. This change increases overall MiniMap performance. There is noticable performance increase while transiting maps with many custom pins. Added pin filtering exception for Craddlecrush Arena map wayshrines, POIs and locations should not be there. This map has missing textures, it will be blank just like you would see on main map but without redundant map pins unlike on main map.
Places like Imperial Underground in Woodhearth should no longer fire any eroor messages. Added some missing maps for quest instances to map table and updated sizes for all Shadowfen caves and instances. Fixed sizes for all Deshaan caves. MiniMap sometimes in very rare cases failed to load POI pins after entering new map. Improved MiniMap sensitivity for map changes. Added additional checks for map states to ensure no MiniMap updates happen during Map browsing.
This should eliminate unwanted pins on MiniMap after opening Wayshrine or Transitus interface or just browsing Map. Added slight delay for pin data loading upon map zone changes to reduce ESO Client workload. This should improve overall FPS during map transitions, but having alot of custom pins on entered map will still require alot of processing. It is in View and Mode settings. This option had performance issues while in subzones.
Updated map table with new calculated sizes. Now MiniMap is translated to official languages. This should prevent some unwanted map pins to be shown on MiniMap after closing the wayshrine interface. Moved key bind strings to language files and translated to German. Added new option for up to 5 available quest border pins from Destinations v.
Updated map table with new calculated sizes now almost every map has correct size values, there are still some maps that need double checking. At the moment all language files are same english text copies. German and French MiniMap users are welcome to contribute their translations.
This will show all active LostTreasure pins on border if they are visible on WorldMap. If you don't have this add-on installed this option will be ignored. Yes, I know I said its not worth touching, but I couldn't resist it. So, enjoy. Added distance in approximate skill usage meters to border pin tooltips. Note: this distance is only approximate number based on my own observations and calculations. Fixed MiniMap display for Mac clients confirmed.
Fixed naughty player Waypoins they were multiplying on their own. Changed map tile texture size calculation function to use stored size data if API returns wrong dimensions. This should fix MiniMap issues for Mac clients needs confirmation. Bank pins will apear on border only if the entered map contains them. Added option to display Stables pins on MiniMap border. Stables pins will apear on border only if the entered map contains them.
Fixed map transition error in rotation mode. Now map transitions will happen faster and more reliable in all view modes. And clearing outside Cyrodiil. Changed MiniMap behavior during map transitions. There will be a small delay for MiniMap to be refreshed.
This should fix any lag issues with a frequent zone vs subzone border crossing. Altered load event, MiniMap should appear more reliably in wheel mode.
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